22.5.14

Processing + Digital Fabrication

Processing Workshop + Experimental 3Dprinting beginner/intermediate level
July-11.12.13-2014
Napoli

[.] Brief 
Processing is an open source programming environment based on the programming language Java. First developed inside the contest of MIT it rapidly evolved as an invaluable tool for media artists, designers and programmers around the world for many different applications.
The three days workshop are thought as an introduction to generative design through the use of the Processing environment and will be aimed to the production of FDM 3D printed physical prototypes. During the workshop we’ll explore the use of Object-oriented Programming as a paradigm through which explore the emerging effects of dynamic and complex systems defined by the interactions between multiple objects. Starting from the basics we’ll cover dynamic simulations and multi-agents systems. The workshop will introduce partecipants to unconventional 3D printing techniques, through wich we'll be able to describe directly 3D printer machine paths, extrusion fluxes and velocities generating Gcode files from Processing.

Processing è un ambiente di programmazione open source basato sul linguaggio di programmazione Java. Sviluppato inizialmente all’interno dell’ambiente universitario dell’MIT è rapidamente stato adottato da media artists, designer e programmatori di tutto il mondo per molteplici applicazioni.
I tre giorni di workshop sono pensati per una introduzione al design generativo attraverso l’utilizzo del software Processing e saranno mirati alla produzione di prototipi fisici tramite FDM 3D printer. Durante il workshop saranno approfondite le logiche dell’Object-oriented Programming come paradigma attraverso il quale esplorare gli effetti emergenti di sistemi complessi definiti dall’interazione di molteplici elementi.
Partendo dalla trattazione delle strutture base della programmazione il workshop arriverà a coprire simulazioni dinamiche come sistemi di particelle e multi-agents systems. 
Il workshop introdurrà i partecipanti a tecniche di stampa 3D non convenzionali, caratterizzate dalla possibilità di descrivere direttamente percorsi macchina, velocità e flussi di estrusione tramite generazione di Gcode da Processing.

[.] Detailed schedule
 Introduction
       . introduction to generative design
       . Object Oriented Programming concepts
       . Processing overview
 Basics
      . variabiles
      . operators
      . control flow statements
      . functions
      . classes
      . arrays
External libraries
      . peasycam
      . Toxiclibs
      . controlP5
Fabrication
     . designing for 3D printing
     . generating Gcode
     . 3Dprinting

[.] Tutor:
Tommaso Casucci (Co-de-iT, synthetic morphologies) + Michele Semeghini (Co-de-iT)
[.] Where
Quartiere Intelligente, Napoli
[.] Timing
9:00-13:00  and 14:00-18:00
[.] Requirements
Partecipants will need their own laptops with Processing installed.This workshop is suitable for anyone, even those with no programming experience at all. The workshop main language will be Italian.
[.] Info, prices & applications
Application fee is 300 € + IVA ( 250 € + IVA students) ( 220 € + IVA earlybird).
Earlybird applications close on 31.05.2014.
The workshop will be activated with a minumum number of 10 partecipants.
For any infos and applications write at: quartiereintelligente@gmail.com
[.] Organized by
This workshop is organized by Quartiere Intelligente, in collaboration with synthetic morphologies and WASPproject

13.12.13

BioLogic Workshop

 
DIY BIO-LOGIC WORKSHOP: Living structures and swarm bodies
Interactions between biological/digital computing – slime mold & digitally printed 2D patterns

Amsterdam, WAAG society
24.25 January 2014

The workshop will be a first approach to the reseach about possible interactions between digital and biological computation. During the workshop we will try to produce a series of living drawings that will be defined by the interaction of a numerically controlled distribution of organic material (designed generatively through the use of advanced computational techniques) and the spaceColonization/pathsOptimization capabilities of a particular living organism, the Physarum polycephalum (slime mold). Slime mold is an amazing organism whose behaviour is always oscillating between the one of a single creature and an incredibly organised swarm.
The aim of this experimental workshop is to design artificial systems combining digital strategies and living matter. During the workshop we will introduce you to a new methodology for printing organic-based-materials devloped specifically for the purpose of the workshop by Wasp project. Practice and experiment combined with lectures and discussions will be mixed during the two days. At the same time we will try to define the state of the art, identify possible directions for new developments and debate about the importance of these practices in contemporary society.

[.] Partners:
Maurizio Montalti (Officina Corpuscoli)
Sonja Bäumel (Studio Sonja Bäumel)
Mirko Daneluzzo & Tommaso Casucci (Co-de-iT)
WASP
WAAG Society

[.]Links:
More (More infos about the workshop)
Apply (Apply to the workshop)


11.6.13

WS_Grasshopper for 3D printing

A new Co-de-iT workshop is out. This time is the turn of  "Grasshopper for 3D printing".

 
Firenze
9-21.07.2013
tutors: Andrea Graziano, Tommaso Casucci

the workshop will be the second collaboration between Co-de-iT, FABlab Firenze and Kentsrapper.

find the application forms and more info about the workshop at the Co-de-it webpage of the event.

5.5.13

Prototyping Maya - Fast track!


Next week I will be teaching togheter with Ludovico Lombardi of Zaha Hadid Architects to the Co-de-iT workshop "Prototyping Maya-Fast Track!".

The workshop will be an introduction to the animation and modeling software Autodesk Maya and will be aimed to devlope tridimentional morphologies ready to be 3Dprinted.

For this special event Co-de-it will be partner for the first time with FABlab Firenze and Kentsrtapper.

find all the application forms and more info about the workshop on the Co-de-it webpage of the event.

Below are some in progress versions of the cover.




9.4.13

coNNection<>coLLection


synth(e)tech togheter with co-de-it, disguincio&Co, niccolo casas design, dothemutation,
will be featured as coNNection<>coLLection at [re]vive during the Milan Design week 11-14 April 2013


20.7.12

SPECTRUM {EMBODIMENTS} - Processing Workshop


proto/e/co/logics – Rovinj _ 27-31.08.2012
Tutors: Alessio Erioli, Tommaso Casucci, Alessandro Zomparelli

.
Agency, embodiment, hierarchies.
The more we explore the architecture of matter, the more what we get looks more and more like information; yet, information needs a body in order to express itself as such. Architecture starts when the embodiment process takes place, from the set of relations that define a system, by defining relations among independent objects (which, in turn, are information systems on a finer scale). By coding the behavioral rules of interacting autonomous agents and topological manifolds, emergent hierarchies and differentiated yet coherently related spatial and geometric conditions flourish forming a spectrum (a condition that is not limited to a specific set of values but can vary infinitely within a continuum), with a cascade of local symmetries, gradients and singularities emerging from pure information systems.
The workshop will speculate through codes written in Processing on autonomy of form and the relation among behavioral rules and morphogenesis. Rather than trying to reductively solve dualities like autonomy/dependency, whole/parts, heterogeneity/homogeneity the workshop aims to exploit them as a fuel for dynamic, competitive or collaborative creation of higher complexity and the source of a spectrum of possibilities in finding novel seeable forms with no precedents.
We will write our own unconventional programming strategies in the scripting- framework Processing.

Supervision:
Alessio Erioli, Tommaso Casucci, Alessandro Zomparelli

Affiliations:
a collaboration between Co-de-iT and MLAUS / proto/e/co/logics


information and registration:
info@mlaus.net



23.2.11

lecture

12.11.10

Parametric Design with Maya, MELscript & plug-ins



Parametric Design with Maya, MelScript & Plug-ins 
Firenze - 7-12 dicembre 2010


Tutors:
[prima parte]
Niccolo Casas

[seconda parte]
Ludovico Lombardi & Fulvio Wirz
[
Zaha Hadid Architects London]


Rivolto a: studenti, architetti, designer e modellatori 3d digitali

- Il workshop analizzerà ed approfondirà l'utilizzo del software
Autodesk® MAYA come strumento di modellazione per il design di forme
fluide e complesse tramite l'approfondimento di tecniche generative,
fornendo la possibilità di parametrizzarne i processi logici e
investigando nuove possibili strategie progettuali.

- Il workshop sarà suddiviso in due moduli correlati di 3 giorni ciascuno:
1. introduzione e basi del software: modellazione mesh, NURBS,
rendering
2. parametric design with MelScript & plugins: utilizzo del software
e personalizzazione delle tools per strategie progettuali innovative

luogo:
IreCoop - via Vasco De Gama 27 _ Firenze

durata:
6 giornate consecutive _ orario 9:00 - 18:00

costo:
professionisti 500€
studenti 300€

note:
- il corso sarà attivato con un numero minimo di 15 iscritti
- al termine sarà rilasciato un attestato di frequenza
- gli iscritti dovrano venire muniti dei propri laptop con software installato
[una versione free per 30 giorni è disponibile sul sito Autodesk® ]

contatti:
iscrizioni + info alloggi: www.irecooptoscana.it
[alla directory: Cosa offriamo > formazione > altri corsi]

info sul corso: info@co-de-it.com

organizzato da:
Co-de-iT
Irecoop Toscana
digital emergenc-i-es
Licenza Creative Commons
This opera is licensed under a Creative Commons Attribuzione 3.0 Unported License.